Now they are air units and they can be targeted by default by the AA units. It is a important improve because sometimes the AI could launch in a battle 15 or more fleets and even if you can destroy them, it was not very random and you could get end very bored.Īnother small change is change the type of unit for the speeders and speederbikes flying. I have added new limits and now even if the fleet is huge, it will not overload the battles so much as before. ![]() Other improve is the amount of units spawned from the fleets builded by the AI. Now the Empire builds more and different ground teams. I have been working in improve the build from some ground groups for the Empire AI because it had too restrictions and an AI with limits where it must require a unit in orbit for to build other unit, it does not work. Although it is a simple mod, there has been a recent spike in demand for these simple XML mods for Empire at War. It is not the unique new improve from the last days. Build an Army is a mod for Empire at War (not Forces of Corruption) that removes the population limit in the Galactic Conquest mode. ![]() Its available for users with the operating system Windows 2000 and prior versions, and it is available in English. It lets you to create better tactics, the AI uses it and you do not lose your fighters and bombers in one single attack. Star Wars: An Empire at War is a trial version Windows game, belonging to the category PC games with subcategory Strategy (more specifically Real Time Strategy) and has been created by LucasArts.
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